WaterWorld
Nine servers · one ocean
WaterWorld
A connected cluster of nine Rust servers stitched into a single sea. Build a boat, sail to the edge of the map, and cross into the next server — with everything you own coming along for the ride.
One world, nine servers
A center island ringed by four edge waters and four corners.
WaterWorld isn't one map — it's nine, joined at their borders. Sail your boat off the edge of the map and you'll cross into the neighboring server. There's no queue and no menu: the ocean just keeps going. Each server is its own persistent world, so where you build matters, but the whole cluster is one place to explore and raid across.
Build in peace (PvE)
The north, south, east, and west waters are PvE — these are the islands you build on. No one can raid or fight you there, unless a raid zone opens on top of you.
Sail to travel
Reach the map edge in a boat to cross into the next server. Your boat and everything on it makes the trip with you.
Your home server
When you log in you return to the server you were last on. Type /homeserver to check it, or /sethomeserver to pin it to the one you're on.
Shared progress
Blueprints you learn anywhere are unlocked on every server — learn it once, keep it clusterwide.
Crossing between servers
What comes with you, and the one thing that stops you.
A crossing carries your full state to the destination. When you sail over an edge, the game brings across:
You
Your inventory, health, hunger and thirst, and your loaded guns — ammo and attachments intact.
Your boat
Your boat travels with you, along with its storage, sail and engine upgrades, and any beds, bags, and code locks you've placed on it.
Your team
Your Rust team follows you across the cluster and re-forms wherever your teammates end up together.
Out on the water
What's roaming the cluster while you sail.
The Cargo Ship
One cargo ship rotates through the cluster, spending time on a different server before moving on. Type /cargo to see which server it's on and how long it has left.
The Patrol Helicopter
The heli patrols the four edge waters — north, east, south, west — on a rotation, running its sweep before moving to the next. Type /heli to find it.
Clusterwide weather
Weather is shared across every server and rolls in smoothly — fog, rain, overcast, dust, and the occasional storm. When it turns, it turns everywhere.
Davits
Deploy an anchor to make a davit, then use /lift to dock or launch a boat from it.
The hunt: from shark to raid
Sea bosses feed a token chain that ends in a raid.
A Megalodon surfaces
A giant shark surfaces on its own in the four corner waters — northeast, northwest, southeast, southwest. Bring it down and it drops a Kraken Token in a floating chest where it died.
Summon the Kraken
Holding a Kraken Token, type /kraken to call up the Kraken — a massive body ringed by tentacles. Drop the tentacles first, then finish the body.
Claim your Raid Token
Defeat the Kraken and it hands the summoner a Raid Token from its remains — your key to a raid.
Open a raid zone
Stand where you want it and type /raid. The Raid Token opens a raid zone on the spot.
Command reference
Everything you can type in chat. Run /commands in-game for the live list on your server.
| Command | What it does |
|---|---|
| /commands | List the commands available on the server you're on. |
| /map | Open the cluster map. |
| /cargo | Show which server the Cargo Ship is on and how long it stays. |
| /heli | Show which server the Patrol Helicopter is on. |
| /homeserver | Show your home server. /homeserver reset clears it. |
| /sethomeserver | Pin your home to the server you're currently on. |
| /lift | Dock or launch a boat on a davit anchor. |
| /clocal | Toggle chat between clusterwide and local-only. |
| /transfer | Recover your belongings if a crossing got stuck. |
| /kraken | Summon the Kraken. Requires a Kraken Token. |
| /raid | Open a 1-hour PvP raid bubble where you stand. Requires a Raid Token. |