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UniqueRust.com OneLife

OneLife — How It Works
Rust · Hardcore · Last One Standing

ONELIFE

One life. No respawns. The world climbs from stone tools to armored bases while radiation closes in — until a single survivor remains. Then everything wipes and it begins again.

1 life
4 escalating segments
last one standing wins
7 days a round
How a round works

From the lobby to the last breath

Every round starts in a lobby at the Outpost. Once enough players gather, a countdown releases everyone at once and the clock begins. The map opens in four stages — each one raising what you can build and craft, and each ending in a burst of open warfare.

01

Stone Age First 3 hours

Bare hands and wood walls. No workbench crafting yet. It's peaceful — build fast, gather, and dig in before the fighting starts.

Build · Wood Craft · Hands only PvP · Final hour 3h
02

The Settlement Next 24 hours

Stone walls go up and the first workbench unlocks. Bases get real, and the map starts to feel dangerous as the second PvP window approaches.

Build · Stone Craft · Workbench 1 PvP · Final 2 hours 24h
03

The Iron Age Next 48 hours

Sheet metal and tier-two gear. Raids get serious. This is the long grind where alliances form — and where the last four hours turn the map into a battlefield.

Build · Metal Craft · Workbench 2 PvP · Final 4 hours 48h
04

The Endgame Until one remains

Armored bases, top-tier crafting, and a four-hour PvP window every day. There's no timer to outlast now — only each other, and the radiation.

Build · Armored Craft · Workbench 3 PvP · 4h daily

Then the radiation comes

In the final stage a ring of radiation creeps inward and shrinks the safe zone, dragging the last survivors together. Watch the circle on your map and stay inside it. No round lasts longer than a week — the radiation guarantees a winner, then the server wipes and a fresh map begins.

The one rule that matters

You get one life

Die when it counts and you're out for the rest of the round — no coming back. The last player alive takes the win. Teams are allowed as a truce, but there's only ever one winner, so allies have to turn on each other in the end.

Peace & War

PvE vs PvP phases

During peace phases players can't hurt each other and bases can't be raided — it's time to build. When a PvP window opens, all bets are off: fight, raid, and take what you can.

What ends your run

Falling for good

Falling to another player is always final. So is any death during a PvP window. During peace, the wild can still knock you down — but a bear or the cold won't cost you the round.

Logged off

Sleepers are safe from the wild

Log out anywhere and the environment leaves your sleeping body alone — no bears, no cold, no hunger deaths. But during PvP windows your base can still be raided and a sleeper inside can die. Fortify before war.

The death screen

Come back before it's decided

Knocked out by the environment during peace? You're on the death screen until you respawn. Get back in before the round concludes or you're counted out — and if you're one of the last alive, there's a short window to return before it's final.

Getting in

Joining & reserving a slot

Join at the start

The lobby

Hop in during the one-hour lobby before a round releases. Everyone breaks out together when the countdown ends — or when enough players have gathered.

Join a round in progress

First 6 hours

Miss the start? You can still drop in for the first six hours — you'll spawn at the current tier, no catching up. After that window closes, the round locks and you'll wait for the next one.

Reserve from Discord

Can't be there live

Link your account once in-game with /linkdiscord, then post in the server's reserve channel to hold your spot. Your slot stays open through the join window even after the round locks.

Perks & glory

Revives, credits & the ladder

Store perk

Buy back in

A revive brings you back into a live round after you fall — during the first three stages. Buy one during the endgame and it can't be used there, so it's saved as a credit instead.

Never wasted

Revive credits

A saved revive auto-returns you on your next death in an early stage — even a future round. Credits carry across wipes and stack. Check yours any time with /ocredits.

Live standings

Status & stats

Open /ostatus for a live panel: what stage it is, a countdown to the next phase, who's alive, and the current kill leader.

All-time records

Earn your name

The board remembers the last winner, the most kills in a single wipe, and the most round wins of all time. Records survive every wipe — climb the ladder.

Quick reference

Player commands

  chat commands
/ostatusLive round status, countdown, standings and records
/ocreditsSee how many revive credits you have banked
/linkdiscord <id>Link your Steam to your Discord to reserve slots
/unlinkdiscordRemove your Discord link
No second chances

Drop in. Survive.
Be the last.

One life · one winner · one week

OneLife — Rust · Last One Standing